03 November 2006


Breeding, Marshall, Technology for the Next Generation, Computers in Libraries 26(10):18-20, November/December 2006.
Selection: “Although millennials approach things differently, I don’t necessarily believe that we must create interfaces just for them. The progress required in the library Web presence to satisfy the millennials will be well-appreciated by all. We do need to understand that millennials have less of a tolerance for slow, nonintuitive, and unattractive Web sites and will quickly turn to other sources if the library’s doesn’t meet their expectations.”

McAlister, Moyra, Gen Y, inCite (Australian Library and Information Association) 27(10):16, October 2006.
Selection: “For a number of reasons we need to understand and attract Gen Y [millennials]. As managers, we need to attract Gen y because of the shrinking available pool of workers and the ageing population. As employers we are looking for a more complex skill set—because of their varied experience, Gen Y often has this skill set. As service providers, we need to appeal to Gen Y because what is attractive to Gen Y today is attractive to everyone tomorrow.”

Abram, Stephen, Books! Are They Still Important in Special Libraries? Information Outlook (Special Libraries Association) 10(10):40-42, October 2006.
Selection: “The episodic mode of learning is great, especially for adult learners who have a foundation of knowledge on which to build further depth. However, trying to learn a complex topic or new professional competency doesn’t lend itself to this … mode of learning. There are times when we need to learn things in order. So, when one of our clients needs to approach a topic from scratch, we start to think in terms of a format that guides and selects the content in a rational order: a book.” Abram goes on to list new modes of creating booklists—recommenders.

Wilson, Alane, 10 Hot Trends, It’s all good, 3 November 2006, http://scanblog.blogspot.com/2006/11/10-hot-trends.html
Selection: 1. Customer made, 2. Geo-awareness, 3. Thing connection (anytime, anywhere), 4. Virtual worlds—and more.

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